package dfsketches.gr3d;


public class NoAnimation implements Animation {

	public Matrix3D getTransformation(Bone bone, float time) {
		return Matrix3D.getUniteMatrix();
	}
	
	public Matrix3D getTransformation(Bone bone, float time, Matrix3D output) {
		return output.makeUnite();
	}

	@Override
	public float getDuration() {
		return Float.MAX_VALUE;
	}
	
}
